Grade(s) Offered: 6th

New or Returning: Returning

Taught by: Ms. Ashlyn Thomas


This course is a combination of the previous stand-alone courses: Warrior Way and Technology. Through the integration of both subjects, students will have a holistic understanding of Eastbrook Academy’s Warrior Way: be safe, be respectful, be responsible, be engaged, as well as social emotional learning, and students will apply this understanding through their knowledge of technology.


Warrior Way– The Warrior Way and YOU; The Warrior Way, You, and Others; The Warrior Way and Your Communities

Technology–Basic Google Suite Skills, Email Etiquette, Media Analysis, Using Technology for Research; Social Media, Using Tech to address Global Issues, Tech Careers; The Internet of Things and Artificial Intelligence; Game Design: How to Reverse Engineer and Create Games


Warrior Way– Self-Awareness, Self-Management, Focusing Attention (organization), Social-Awareness, Relationship skills, Decision Making

Technology –Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways; Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies; Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits; Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources; Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations; Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions; Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal; Students explore local and global issues and use collaborative technologies to work with others to investigate solutions; Practice basic Chromebook/Google Software tools

Engage with the gray-area around technology and how it can be both helpful and harmful; Develop an understanding for the thought processes that go into making their favorite computer, card, and board games.